#ifndef SHIP_H
#define SHIP_H

#include "Network.h"

class CShip : public CNetworkObject
{
    
    public:
        
        CShip()
        {
            
            m_sName = "Ship1";
            
        }
        
        virtual void update(Scalar fTimeStep)
        {
            
            CGameObject::update(fTimeStep);
            
        }
        
        virtual void draw()
        {
            
            CGameObject::draw();
            
        }
        
        virtual void updateFromBitStream(RakNet::BitStream bsData);
        
        virtual void generateUpdateBitStream(RakNet::BitStream& bsObjectData);
        
    private:
        
    
};

#endif //SHIP_H
